The Computational Crafting symposium will bring together researchers and practitioners from multiple disciplines related to digital technologies and craft. In doing so, we aim to uncover open research problems and creative opportunities that lie at the intersection of traditional crafting practices and computer science, and define the boundaries of this emerging field of research and practice.
Confirmed speakers include:
Touching on computational craft and hybrid fabrication, this talk looks at the process of designing and creating story-based interactive experiences and art with crafted and crafting interfaces. The talk will cover some of the projects I've worked on, including Loominary – a game system that runs Twine games and uses a tabletop loom as the controller. Through the act of playing, the player’s choices are literally woven into a personalized tangible artifact of the player’s game session.
The Carnegie Mellon Textiles Lab extends the state of the art in design and fabrication of textile artifacts. In this overview talk, I'll describe some of our past, present, and future projects; including computational quilt pattern generation, design tools for machine knitting, and new loom designs.
https://textiles-lab.github.io/
In this talk, I will discuss the landscape of soft circuits and demo Grouper, a textile wearable wireless device for group coordination. I will share my shift from step-by-step e-textiles instruction to open-ended soft circuit exploration and discuss the affordances and constraints of learning circuits through crafting.
Confirmed speakers include:
- Anne Sullivan, University of Central Florida
Touching on computational craft and hybrid fabrication, this talk looks at the process of designing and creating story-based interactive experiences and art with crafted and crafting interfaces. The talk will cover some of the projects I've worked on, including Loominary – a game system that runs Twine games and uses a tabletop loom as the controller. Through the act of playing, the player’s choices are literally woven into a personalized tangible artifact of the player’s game session.
- April Grow, University of California, Santa Cruz
- Lea Albaugh, Carnegie Mellon University
- Jim McCann, Carnegie Mellon University
The Carnegie Mellon Textiles Lab extends the state of the art in design and fabrication of textile artifacts. In this overview talk, I'll describe some of our past, present, and future projects; including computational quilt pattern generation, design tools for machine knitting, and new loom designs.
https://textiles-lab.github.io/
- Fay Shaw, Tufts University
In this talk, I will discuss the landscape of soft circuits and demo Grouper, a textile wearable wireless device for group coordination. I will share my shift from step-by-step e-textiles instruction to open-ended soft circuit exploration and discuss the affordances and constraints of learning circuits through crafting.